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Source SDK + Steam Client Update Released PDF Print
News - Steam
Written by MadMakz   
Thursday, 02 July 2009 12:18

Source SDK Update Released

July 1, 2009, 3:40 pm - Valve - Product Update

Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Hammer

  • Fixed bug in which the model browser can become unresponsive
  • Game overlay no longer attaches to Hammer which fixes incorrect 3D camera position bugs
  • Google Sketchup to Hammer exporter now ships in the Source SDK

Steam client update released

July 1, 2009, 3:42 pm - Valve - Steam Client Update

A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam Client

  • Add D3D9Ex support for the in-game overlay (for ArmA 2)
  • Fix unneeded assert/mdmp creation when Steam connection falls back to TCP
  • Fix lobbies/chats trying to update metadata while disconnected from Steam servers
  • View available downloadable content link on game's DLC tab now goes to game's DLC page in store
  • Fix a potential memory leak with lots of friends notifications being triggered while a full screen window has covered the desktop
  • Add a limit of queued friends notifications to show of no more than sixteen
  • Fix a potential case of dropping input events in the in-game overlay
  • Improved overlay compatibility with OSD from recent versions of RivaTuner
  • Fixed Cloud sync issues when in offline mode
  • Fixed filtering by a mod in the server browser making it unable to retrieve servers from the master server

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SPN4.US -> TFCeu move finished and acomplished! PDF Print
News - SPN
Written by MadMakz   
Wednesday, 01 July 2009 23:21

Short info:

All gaming services have been completely moved over to The Fun Clan Europe (TFCeu)!

All new gameserver IP´s, stats URL, banlists & rest are now located at http://thefunclan.eu!

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Game-ROOT arrived - Testserver IP up! PDF Print
News - SPN - Gaming
Written by MadMakz   
Wednesday, 01 July 2009 17:11

Our brand new ROOT server finaly has arrived!

We´re already in testing our configurations. Please join us and report any issues!

IP: 85.25.191.251:27015

Game: Counter-Strike: Source

Note that this is a simple test IP! It´ll be removed once testing is done!

More infos: http://thefunclan.eu/forums/viewtopic.php?f=2&t=15

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Left 4 Dead Update Released PDF Print
News - Steam
Written by MadMakz   
Tuesday, 30 June 2009 09:04

Left 4 Dead Update Released

June 29, 2009, 4:12 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Left 4 Dead

  • Removed the "Are you ready to play Versus?" confirmation
  • Fixed a crash when using mouse wheel or keyboard to select Campaign chapters
  • Fixed sv_steamgroup_exclusive servers advertising for public lobbies
  • Restored the ability to vote for a new campaign in Versus mode

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Last Updated on Tuesday, 30 June 2009 09:04
 
SPN done official German translation for fresh released FoF 2.6 beta PDF Print
News - SPN
Written by MadMakz   
Wednesday, 24 June 2009 21:55

Some quote first:

That was kinda a "lucky" emergency^^
Due my activities on hlxcommunity.com (doing the German support there) the lead admin of HLXce, psychonic, asked me about if i could do him a favor for his favoriete game & make quick translation for the upcomming 2.6 patch of FoF.
"The deadline ends at 22 some US pacific time." he said!
I willed in and imeadiately started to translate (~18:00 local time), after about 2h and 343 long lines of text i was done and submited it back to psychonic who gave it further to the FoF devs, after a view minutes i got reply from psychonic that this will be implented into the 2.6 final patch comming in a view days, wich i didn´t knew before when i started the work!

The translation might contain some logical mistakes, but due the fact i couldn´t see where the messages appear ingame & to do a "blind" translation i think is ok for now, i further applied to to future patches/changes on the german translation.
I also just downloaded FoF so that i see in future what´s going to be translated^^.

Official Fistful of Frags 2.6 beta release notes:

Changelog:

Added:

- New modes: territorial push, prisoner escort (3:10 to Yuma like), double push the cart, train robbery and duel tournament
- new coop mission: coop_fortress
- "Most Wanted" stats, ladder and team balancing system. Type ´mw´ to know your rank and stats, ´mwteam´ for team stats, and mw10 for top 10 most wanted players.
- Horse NPC by Brad Myers.
- Soft push player collisions "TF2 like"
- highlight cam when a player captures loot in Bounty
- votemap feature, just type ´votemap´ in chat. Map list can be defined by server admins in "votelist.txt" (only the first 9 items are displayed ATM). The list file can be change to something else using ´mapvotefile´ convar
- Option to disable end round music
- German translation by MadMakz

Changes:

- Boss takes more damage before dying
- Boss and Bounty modes last a fixed amount of time again instead rounds (check fof_bounty_duration and fof_fdm_duration)
- player_hurt event re-enabled and kills logged again
- checking for idle players takes into account where player is aiming at instead the world position
- Strafe jump (spurs) drains -40% stamina, 5% faster

Fixes:

- Fanning bug causing some shots not being registered
- Respawn time counter broken in Bounty mode, preventing new players join the game when server is empty
- Breathing sound keeps playing after being killed
- Walking over uneven surfaces causes accuracy loss
- Dynamite sometimes explodes immediately when the thrower is killed during mid-throw
- Dynamite effects are played when an inactive stick is dropped
- Dynamite is thrown automatically when map intermission begins, causing accidental team kills.

Weapon balancing:

- Dual peacemaker and revolver fanning (any): slightly more accurate over many consecutive shots
- Smith carbine costs 35 notoriety
- Sharps reload is 15% faster

>>Announce Topic @ FoF official site

>>Download @ ModDB

All infos about FoF & description at the official Fistful of Frags Homepage here.

Comments (0)

Last Updated on Wednesday, 24 June 2009 21:57
 
Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal Update Released PDF Print
News - Steam
Written by MadMakz   
Tuesday, 23 June 2009 23:35

Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal Update Released

June 23, 2009, 3:21 pm - Valve - Product Update

Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2, Episode 1 & 2, and Portal

  • Added support for the Novint Falcon

General
  • Added an option to the advanced multiplayer menu to select left or right handed view models
  • Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
  • Fixed a bug where a fake Spy hand would appear on the screen of other players
  • Custom death animations now only play 25% of the time
  • Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
  • Fixed rare client crash on connection and level change
  • Removed refract from water ripples caused by bullet impacts for performance reasons
  • Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
  • Started tracking localization settings to help make decisions regarding localization in the future
  • Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded

Mapmaker requests
  • Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
  • Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
  • Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

Sniper
  • Fixed a bad detection case in the "Friendship is Golden" achievement
  • Changed the description of the "Triple Prey" achievement so it better describes how to get it
  • Critical arrows now have a trail and correctly deal enhanced damage
  • The Huntsman now defaults to be right handed
  • Friendly arrows will no longer trigger the near miss sound on you
  • Fixed several sources of floating arrows

Spy
  • Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
  • Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
  • Fixed a bug where the spy's watch would randomly change models during play
  • Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
  • The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
  • Increased the Cloak and Dagger regeneration rate slightly
  • Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
  • The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
  • Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
  • The Dead Ringer's cloak meter can now be regenerated from ammo sources
  • The Ambassador now only crits when fully accurate and no longer penetrates enemies
  • The Spy can no longer change weapons from the knife while shocked by the Razorback
  • Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
  • Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter

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