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News -
Steam
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Written by MadMakz
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Thursday, 02 July 2009 12:18 |
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July 1, 2009, 3:40 pm - Valve - Product Update
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Hammer
- Fixed bug in which the model browser can become unresponsive
- Game overlay no longer attaches to Hammer which fixes incorrect 3D camera position bugs
- Google Sketchup to Hammer exporter now ships in the Source SDK
July 1, 2009, 3:42 pm - Valve - Steam Client Update
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
Steam Client
- Add D3D9Ex support for the in-game overlay (for ArmA 2)
- Fix unneeded assert/mdmp creation when Steam connection falls back to TCP
- Fix lobbies/chats trying to update metadata while disconnected from Steam servers
- View available downloadable content link on game's DLC tab now goes to game's DLC page in store
- Fix a potential memory leak with lots of friends notifications being triggered while a full screen window has covered the desktop
- Add a limit of queued friends notifications to show of no more than sixteen
- Fix a potential case of dropping input events in the in-game overlay
- Improved overlay compatibility with OSD from recent versions of RivaTuner
- Fixed Cloud sync issues when in offline mode
- Fixed filtering by a mod in the server browser making it unable to retrieve servers from the master server
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News -
SPN
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Written by MadMakz
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Wednesday, 01 July 2009 23:21 |
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All gaming services have been completely moved over to The Fun Clan Europe (TFCeu)!
All new gameserver IP´s, stats URL, banlists & rest are now located at http://thefunclan.eu! |
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Our brand new ROOT server finaly has arrived!
We´re already in testing our configurations. Please join us and report any issues!
IP: 85.25.191.251:27015
Game: Counter-Strike: Source
Note that this is a simple test IP! It´ll be removed once testing is done!
More infos: http://thefunclan.eu/forums/viewtopic.php?f=2&t=15 |
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News -
Steam
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Written by MadMakz
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Tuesday, 30 June 2009 09:04 |
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June 29, 2009, 4:12 pm - Valve - Product Update
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Left 4 Dead
- Removed the "Are you ready to play Versus?" confirmation
- Fixed a crash when using mouse wheel or keyboard to select Campaign chapters
- Fixed sv_steamgroup_exclusive servers advertising for public lobbies
- Restored the ability to vote for a new campaign in Versus mode
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Last Updated on Tuesday, 30 June 2009 09:04 |
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News -
SPN
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Written by MadMakz
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Wednesday, 24 June 2009 21:55 |
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That was kinda a "lucky" emergency^^ Due my activities on hlxcommunity.com (doing the German support there) the lead admin of HLXce, psychonic, asked me about if i could do him a favor for his favoriete game & make quick translation for the upcomming 2.6 patch of FoF. "The deadline ends at 22 some US pacific time." he said! I willed in and imeadiately started to translate (~18:00 local time), after about 2h and 343 long lines of text i was done and submited it back to psychonic who gave it further to the FoF devs, after a view minutes i got reply from psychonic that this will be implented into the 2.6 final patch comming in a view days, wich i didn´t knew before when i started the work!
The translation might contain some logical mistakes, but due the fact i couldn´t see where the messages appear ingame & to do a "blind" translation i think is ok for now, i further applied to to future patches/changes on the german translation. I also just downloaded FoF so that i see in future what´s going to be translated^^.
Official Fistful of Frags 2.6 beta release notes:
Changelog: Added: - New modes: territorial push, prisoner escort (3:10 to Yuma like), double push the cart, train robbery and duel tournament - new coop mission: coop_fortress - "Most Wanted" stats, ladder and team balancing system. Type ´mw´ to know your rank and stats, ´mwteam´ for team stats, and mw10 for top 10 most wanted players. - Horse NPC by Brad Myers. - Soft push player collisions "TF2 like" - highlight cam when a player captures loot in Bounty - votemap feature, just type ´votemap´ in chat. Map list can be defined by server admins in "votelist.txt" (only the first 9 items are displayed ATM). The list file can be change to something else using ´mapvotefile´ convar - Option to disable end round music - German translation by MadMakz Changes: - Boss takes more damage before dying - Boss and Bounty modes last a fixed amount of time again instead rounds (check fof_bounty_duration and fof_fdm_duration) - player_hurt event re-enabled and kills logged again - checking for idle players takes into account where player is aiming at instead the world position - Strafe jump (spurs) drains -40% stamina, 5% faster Fixes: - Fanning bug causing some shots not being registered - Respawn time counter broken in Bounty mode, preventing new players join the game when server is empty - Breathing sound keeps playing after being killed - Walking over uneven surfaces causes accuracy loss - Dynamite sometimes explodes immediately when the thrower is killed during mid-throw - Dynamite effects are played when an inactive stick is dropped - Dynamite is thrown automatically when map intermission begins, causing accidental team kills. Weapon balancing: - Dual peacemaker and revolver fanning (any): slightly more accurate over many consecutive shots - Smith carbine costs 35 notoriety - Sharps reload is 15% faster
>>Announce Topic @ FoF official site
>>Download @ ModDB
All infos about FoF & description at the official Fistful of Frags Homepage here.
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Last Updated on Wednesday, 24 June 2009 21:57 |
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News -
Steam
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Written by MadMakz
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Tuesday, 23 June 2009 23:35 |
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June 23, 2009, 3:21 pm - Valve - Product Update
Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2, Episode 1 & 2, and Portal
- Added support for the Novint Falcon
General
- Added an option to the advanced multiplayer menu to select left or right handed view models
- Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
- Fixed a bug where a fake Spy hand would appear on the screen of other players
- Custom death animations now only play 25% of the time
- Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
- Fixed rare client crash on connection and level change
- Removed refract from water ripples caused by bullet impacts for performance reasons
- Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
- Started tracking localization settings to help make decisions regarding localization in the future
- Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded
Mapmaker requests
- Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
- Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
- Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
Sniper
- Fixed a bad detection case in the "Friendship is Golden" achievement
- Changed the description of the "Triple Prey" achievement so it better describes how to get it
- Critical arrows now have a trail and correctly deal enhanced damage
- The Huntsman now defaults to be right handed
- Friendly arrows will no longer trigger the near miss sound on you
- Fixed several sources of floating arrows
Spy
- Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
- Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
- Fixed a bug where the spy's watch would randomly change models during play
- Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
- The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
- Increased the Cloak and Dagger regeneration rate slightly
- Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
- The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
- Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
- The Dead Ringer's cloak meter can now be regenerated from ammo sources
- The Ambassador now only crits when fully accurate and no longer penetrates enemies
- The Spy can no longer change weapons from the knife while shocked by the Razorback
- Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
- Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
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